Brand · 2023A motion language for the house — identity systems translated into interactive surfaces.View case study →
Experience · 2023An in-flight and on-ground experience layer — wayfinding, calm, and clarity at altitude.View case study →
Product · 2022A digital-first bank where every number is honest and every action is reversible.View case study →
AR / XR · 2022Lenses for the Creator Network — experiments in turning a camera into a canvas.View case study →
Founder · 2023Memorialising history through Web3 — a digital repatriation of looted artefacts.View case study →
Installation · 2024Lead creative on an installation at the world's oldest contemporary art exhibition.View case study →
Speaking · 2024Contributing to the global dialogue on art, technology, and ownership.View case study →
Lecture · 2024A lecture on the role of the artist-technologist in rewriting cultural narratives.View case study →
R&D · 2025Ongoing experiments at the edge of XR — turning research into things you can hold.View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →
Culture · 2025View case study →