SOFTWARE DEVELOPMENT

Flipside Crypto

Rebuilding and redesigning a platform to increase monthly users

Product Design
— Web Design — UX Design — Art Direction
Client
— Flipside Crypto 2024 — 4 month Contract — Desktop/Mobile Web
Flipside Crypto needed an update to thier Earn platform. Along side the marketing teams brand update inititive my aim as sole designer on this project was to define the main issues with the platform from a user perspective and build a new design that would increase the montly users to the bussiness target of 25k per month
The Problem
No Defined Journey
The current design solution🤞 With no designer this was a challenge the Flipside had been struggling with, it was my job to put design and the user needs at the centre of this rebuild.
Unclear user experience leads to frustration in users—in turn increases the drop off rate.
Design discovery
The first part of the study was to get an idea of what the stakeholders wanted out of this redesign. Understanding from this perspective allowed me to understand the perpective and conducting sompetotive analyse with stakeholders to accuratly get a gauage of where we saw the company in the market. Gettign stakeholders in at this earlier stage really helped getting me buy in on the future design changes.
Design Audit
What was done
To start, i wanted learn about the platorm from a users perspective. There were so many assumtions made with the first design and i wanted to get a defintive answer to what we do know and what we dont know. The started with a conprehensive design Audit and then leading into User research and interviews.
Findings
I discovered several significant issues with our user experience. Firstly, we are failing on many levels, starting with the onboarding process. From a UI perspective, there are major issues with hierarchy and consistency, creating a disjointed experience. We also lack the 'golden' handholding experience to guide users through their journey. Additionally, we don't provide feedback for those who complete their journey, and much of our messaging is unclear and difficult to understand.
Data Analytics Takeaways
Completion rate 3.45%
We strategically utilized the natural viewing patterns of users by placing key information from left to right, starting from the top left corner of the screen, which naturally garners more attention. This alignment was based on the standard reading patterns of our primary user base, while also considering variations for users from regions with different reading directions, such as Arabic and Japanese readers. The use of grids and thoughtful placement of content ensured that the design was not only aesthetically pleasing but also highly functional, allowing users to navigate the wealth of information effortlessly and intuitively. This rational and user-centered approach to layout and flow significantly enhanced the overall user experience of the Skywards members section.
No Redefined Journey
The first part of the study was to get an idea of what the stakeholders wanted out of this redesign. Understanding from this perspective allowed me to understand the perpective and conducting sompetotive analyse with stakeholders to accuratly get a gauage of where we saw the company in the market. Gettign stakeholders in at this earlier stage really helped getting me buy in on the future design changes.
“ Sometimes delight is the things we don't have to think about. “
Turning Empathy into action
After working with stakeholders, surveying competitiors and learning from What does it mean to gain empathy to a user, to me it’s all about putting myself in the shoes of someone else. Out of this ethos one strong message came from my discussions with users. Our users for the most part were very technical idividuals though they needed help in firstly understanding the platform they joined the platform many times direct from twitter and with an already develpoed idea of wat they need to do. From this i understood that Sometimes delight is the things we dont have to think about.
Design discovery
The first part of the study was to get an idea of what the stakeholders wanted out of this redesign. Several pooling and ideation workshops were needed in order to understand the business perpective. Conducting competitor analyse with stakeholders to accuratly get a gauage of where we saw the company in the market. Gettign stakeholders in at this earlier stage really helped getting me buy in on the future design changes.
Final Design Direction
Setting the Mood
I discovered several significant issues with our user experience. Firstly, we are failing on many levels, starting with the onboarding process. From a UI perspective, there are major issues with hierarchy and consistency, creating a disjointed experience. We also lack the 'golden' handholding experience to guide users through their journey. Additionally, we don't provide feedback for those who complete their journey, and much of our messaging is unclear and difficult to understand.
I worked closely with the engineeering team to understand what components were currently in our compennt library and in storybook. taking these i was able to prioritise the most used components in order to smoothly transfer over to the new design system.
The Solution
“ Sometimes delight is the things we don't have to think about. “
Learnings from the redesign
After working with stakeholders, surveying competitiors and learning from What dos it mean to gain empathy to a user, to me it’s all about putting myself in the shoes of someone else. Out of this ethos one strong message came from my discussions with users. Our users for the most part were very technical idividuals though they needed help in firstly understanding the platform they joined the platform many times direct from twitter and with an already develpoed idea of wat they need to do. From this i understood that Sometimes delight is the things we dont have to think about.